In October 1989, Elite released versions for the Atari ST and PC in the United Kingdom, followed by an Amiga version later that month. Coverage of the NES version abruptly began at the Summer CES 1988 as a last-minute replacement for a port of the computer title Bad Street Brawler, which was about to be ported to the NES. In the United States, a Nintendo Entertainment System (NES) version was developed by Eastridge Technology and published by Mindscape in December 1988. Ī version for the Apple IIGS was released in 1988. Ports Įlite Systems produced a version for the ZX Spectrum which was released in the United Kingdom in September 1986, and went on to release versions for the Commodore 64, BBC Micro, Acorn Electron, Amstrad CPC, Commodore 16 and Commodore Plus/4 over the following months. The game program code for the arcade version was written in BLISS. The protection chip is a Slapstic model 137412-105. The sound chips are two POKEYs for digital sound, a Yamaha YM2151 for music, and a Texas Instruments TMS5220 for speech. For sound and coin inputs, it uses a 2.2 MHz MOS Technology 6502. The CPU is a 10 MHz Digital Equipment Corporation (DEC) T-11. The game runs on the Atari System 2 hardware. The handlebars can be pushed forward to accelerate and pulled back to brake. The controls consist of a bicycle handlebar (a modified Star Wars yoke) with one button on each side, used to throw papers. The cabinet of this game is a standard upright but with custom controls. The papers can also be used to stun enemies (with the exception of cars). The paperboy can hold no more than ten papers at once, although refills can be found throughout the level. The player can regain subscribers by getting a perfect delivery, which adds one extra subscriber. When a player fails to deliver a paper to a house, or damages a subscriber's house by breaking their windows, the resident will cancel their subscription, and the house turns dark. Crashing on the course ends the round, but does not cost the player a life. At the end of each stage is a training course with various obstacles to throw papers at (which gives bonus points) and to jump over, and the player scores a bonus for finishing the course. A perfect delivery (all subscribers get their papers, and none of their houses are damaged) results in all the points being worth double for that day, and an extra subscriber is added. The player scores points for each paper delivered successfully (either at a subscriber's doorstep or inside their mailbox, the latter of which awards more points), as well as breakage points by damaging the houses of non-subscribers. Subscribers and non-subscribers' homes are also easy to discern in the level itself, with subscribers living in brightly colored houses, and non-subscribers living in dark houses. Each day begins by showing an overview of the street indicating subscribers and non-subscribers. Ĭontrolling the paperboy with the handlebar controls, the player attempts to deliver newspapers to subscribers. The game lasts for seven in-game days, Monday through Sunday. The object of the game is to perfectly deliver papers to subscribers for an entire week and avoid crashing (which counts as one of the player's lives) before the week ends. The game begins with a choice of difficulty levels: Easy Street, Middle Road and Hard Way. If the player loses all of their lives, or runs out of subscribers, the game ends. Subscribers are lost by missing a delivery or damaging a subscriber's house. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective (or oblique projection) view. Set in the United States, the player attempts to deliver newspapers to subscribers along a suburban street.
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